<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
	<ext_resource path="res://Sprites/Tiles/tree.png" type="Texture"></ext_resource>
	<ext_resource path="res://Sprites/Tiles/rock.png" type="Texture"></ext_resource>
	<resource type="RectangleShape2D" path="local://1">
		<real name="custom_solver_bias"> 0 </real>
		<vector2 name="extents"> 16, 16 </vector2>

	</resource>
	<main_resource>
		<string name="0/name"> "tree" </string>
		<resource name="0/texture" resource_type="Texture" path="res://Sprites/Tiles/tree.png">  </resource>
		<vector2 name="0/tex_offset"> 0, 0 </vector2>
		<vector2 name="0/shape_offset"> 16, 16 </vector2>
		<rect2 name="0/region"> 0, 0, 0, 0 </rect2>
		<array name="0/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://1">  </resource>
		</array>
		<string name="1/name"> "rock" </string>
		<resource name="1/texture" resource_type="Texture" path="res://Sprites/Tiles/rock.png">  </resource>
		<vector2 name="1/tex_offset"> 0, 0 </vector2>
		<vector2 name="1/shape_offset"> 16, 16 </vector2>
		<rect2 name="1/region"> 0, 0, 0, 0 </rect2>
		<array name="1/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://1">  </resource>
		</array>

	</main_resource>
</resource_file>